![]() ![]() There will not be a wide selection of turrets in the beginning, but with time more turrets will be added to the game. Larger ships will have more system points to spend on system modules. All so called system modules reserve system points when built, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Roof elements, like turrets shields and scanners, can be targeted and destroyed individually. It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating. ![]() A ship's hull is not generally penetrated until the hull stability is lost, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits. A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area. Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power. Ship-to-Ship Battle Mechanics A ship's overall health is divided into hull stability and shield strength, which can be strengthened with hull stabilizers and shield modules respectively. ![]() The Navigations Console This navigation console combined with a hyperdrive enables the spaceship to hyperjump between solar system areas. Shield generators are controlled by the shields console seen above. The Shields Console Shield modules form a continually regenerating protective energy shield around the ship, and use power to recharge. ![]() One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console. The Weapons Console The weapons console is used to control the various turrets of the spaceship. It is also used to control scanner modules. The consoles are: The Operations Console The operations console is used to hail other spaceships and communicate with their crew. Each console is specialized in controlling a certain aspect of the defense and attack systems. The Spaceship Bridge It's now possible to build a proper bridge for your spaceship, with 3 new console modules introduced making the total amount of console modules 4. Note! There's only one turret at the moment, but our focus was to implement the base and make ship-to-ship battles fully functional. The new additions enables you to build a proper bridge for your spaceship consisting of many console modules. Developing support for ship-to-ship battles was challenging design wise, but we're really happy with how it turned out and how it further supports the core of the game. Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes. Is it a bird? Is it a plane? No! It is the thunderous roar from a spaceship turret. ![]()
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